Virtual Sociocultural Convergence

This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities.

Virtual Sociocultural Convergence

Author: William Sims Bainbridge

Publisher: Springer

ISBN: 3319330209

Page: 260

View: 235

This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities. The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology. Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking. The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence. The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism. Researchers and students in the social and behavioural sciences will benefit from the many diverse examples of how both qualitative and quantitative science of culture and society can be performed in online communities of many kinds, even as artists and gamers learn styles and skills they may apply in their own work and play.

Smart Cities and Artificial Intelligence

The Segmentation of Europe: Convergence or Divergence between Core and
Periphery? Springer. Bainbridge, W., 2016. Virtual Sociocultural Convergence.
Springer. Baldwin, R., 2019. The Great Convergence: Information Technology
and ...

Smart Cities and Artificial Intelligence

Author: Christopher Grant Kirwan

Publisher:

ISBN: 0128170247

Page: 256

View: 287

Smart Cities and Artificial Intelligence offers a comprehensive view of how cities are evolving as smart ecosystems through the convergence of technologies incorporating machine learning and neural network capabilities, geospatial intelligence, data analytics & visualization, sensors, and smart connected objects to name a few. These recent advances in AI move us closer to developing operating systems that simulate human, machine, and environmental patterns from transportation infrastructure to communication networks. Understanding cities as real-time, living, dynamic systems coupled with new tools including generative design allows readers to plan, manage, and optimize city operations, making cities more efficient and sustainable with the ultimate goal of becoming self-regulating. Smart Cities and Artificial Intelligence provides a transdisciplinary, integrated approach, using theoretical and applied insights to examine how the digital and physical worlds are converging and how a new combination of human and machine intelligence is capable of transforming the experience of the urban environment. It provides a fresh holistic perspective on smart cities through an interconnect stream of theory, methodology, system architecture, and the application of Smart City Functions to define an integrated process of the design, planning, and implementation of smart cities.

Social Interactions in Virtual Worlds

Star worlds: Freedom versus control in online gameworlds. Ann Arbor, MI:
University of Michigan Press. Bainbridge, William Sims. (2016b). Virtual
sociocultural convergence: Human sciences of computer games. London:
Springer. Barthel ...

Social Interactions in Virtual Worlds

Author: Kiran Lakkaraju

Publisher: Cambridge University Press

ISBN: 110712882X

Page: 452

View: 313

This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.

Collaborative Convergence and Virtual Teamwork for Organizational Transformation

This book is ideally intended for business professionals, managers and practitioners, stakeholders, researchers, academicians, and students looking for the latest research in virtual teamwork and its impact on organizational transformation.

Collaborative Convergence and Virtual Teamwork for Organizational Transformation

Author: Zhao, Jingyuan

Publisher: IGI Global

ISBN: 1799848922

Page: 314

View: 332

Virtual teams are work arrangements where team members are geographically dispersed and work interdependently using electronic communication media to accomplish one or more organizational tasks. Over the past several decades, there has been an explosive growth in organizational use of virtual teams to organize work. In the competitive market, virtual teams represent a growing response to the need for faster time to market, low cost, and rapid solutions to complex organizational problems. Organizations are increasingly investing in virtual teams to enhance their performance and competitiveness. However, there are unsolved issues of design and implementation of collaboration technologies for virtual teams and their collaborative convergence. Collaborative Convergence and Virtual Teamwork for Organizational Transformation is an innovative collection of research that analyzes and discusses successful organizational transformation that requires a holistic understanding of the issues linked to team and workplaces, communication and integration, technological barriers, and sociocultural factors. The chapters highlight topics such as collaboration technologies in virtual teamwork, collaboration technologies’ impact on organizational transformation, as well as web-based tools, collaborative learning tools, group decision support systems, workflow automation systems, and more. This book is ideally intended for business professionals, managers and practitioners, stakeholders, researchers, academicians, and students looking for the latest research in virtual teamwork and its impact on organizational transformation.

Computer Games as a Sociocultural Phenomenon

Kuhrcke , Tim , Christoph Klimmt and Peter Vorderer ( 2005 , submitted for
presentation ) Why Is Virtual Fighting Fun ? ... LaFarge , Antoinette ( 2000 )
Winside Out - an Introduction to the Convergence of Computers , Games , and Art
, http ...

Computer Games as a Sociocultural Phenomenon

Author: Andreas Jahn-Sudmann

Publisher: Palgrave MacMillan

ISBN:

Page: 229

View: 759

In the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games and present new concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.

What Needs to Change

The technology of the information society is dependent on ' convergence ' – the
ability to integrate , by digitization , the ... It is not unreasonable to assume that
this electronic convergence is a harbinger of a more profound and far - reaching
process of social and cultural convergence . ... in the United States wrote , “ A
display More than twenty years ago an early pioneer of virtual 56 What Needs to
Change.

What Needs to Change

Author: Giles Radice

Publisher:

ISBN:

Page: 312

View: 291

The first book to explore the new thinking from the new left, containing original and incisive argument from Neal Ascherson to Denis Healey, with an introductory essay by Tony Blair.

Pioneers in Machinima The Grassroots of Virtual Production

This important new work focuses on the pioneers in machinima, considered to be the grassroots and beginnings of virtual production.

Pioneers in Machinima  The Grassroots of Virtual Production

Author: Tracy G. Harwood

Publisher: Vernon Press

ISBN: 1648892140

Page: 271

View: 394

This important new work focuses on the pioneers in machinima, considered to be the grassroots and beginnings of virtual production. Machinima’s impacts are identified by the community, supplemented by Harwood and Grussi’s research and experience over a period of 25 years – from game, film and filmmaking to digital arts practice, creative technologies developments and related research and theory. Machinima is the first digital cultural practice to have emerged from the internet into a mainstream creative genre. Its latest transformation is evident through the increasing convergence of games and film where real-time virtual production as a professional creative practice is resulting in new forms of machine-generated interactive experiences. Using the most culturally significant machinima works (machine-cinema) as lenses to trace its history and impacts, ‘Pioneers in Machinima: The Grassroots of Virtual Production’ provides in-depth testimony by filmmakers and others involved in its emergence. The extensive reference to source materials and interviews bring the story of its impacts up to date through the critical reflections of the early pioneers. This book will be of interest to machinima researchers and practitioners, including game culture, media theorists, students of film studies and game studies, digital artists and those interested in how creative technologies have influenced communities of practice over time.

Convergence and Hybrid Information Technologies

Extended on 27 chapters, the book provides the reader with some leading-edge research results regarding algorithms and information models, software frameworks, multimedia, information security, communication networks, and applications.

Convergence and Hybrid Information Technologies

Author: Marius Crisan

Publisher: BoD – Books on Demand

ISBN: 9533070684

Page: 438

View: 797

Starting a journey on the new path of converging information technologies is the aim of the present book. Extended on 27 chapters, the book provides the reader with some leading-edge research results regarding algorithms and information models, software frameworks, multimedia, information security, communication networks, and applications. Information technologies are only at the dawn of a massive transformation and adaptation to the complex demands of the new upcoming information society. It is not possible to achieve a thorough view of the field in one book. Nonetheless, the editor hopes that the book can at least offer the first step into the convergence domain of information technologies, and the reader will find it instructive and stimulating.

The Communication Model of Virtual Universe

In this sense, our book plans to explore the communication in cyber universe, as well, the influence of ICT and cyberculture to network society.

The Communication Model of Virtual Universe

Author: Marcelo Mendonça Teixeira

Publisher: GRIN Verlag

ISBN: 3656569908

Page: 42

View: 795

Research Paper from the year 2013 in the subject Communications - Theories, Models, Terms and Definitions, grade: College and University, Federal Rural University of Pernambuco (Statistics and Informatics Departament), course: Computer Science, language: English, abstract: The virtual environments can be considered as one of the factors driving the transformation of mass media, associating new forms in network communication and making the information more accessible to any person that has access to the worldwide network of computers, promoting the production and dissemination of information in science and technology for teaching and research in all areas of knowledge and different sectors of society. In this sense, our book plans to explore the communication in cyber universe, as well, the influence of ICT and cyberculture to network society.

Abstracts of the Annual Meeting American Anthropological Association

The concept of locality continues to shift with the introduction of virtual spaces
and the intersection of transnational movements . ... transition " model of post -
socialist studies by considering broader sociocultural spaces surrounding
concepts of governmentality and subjectivity . ... 0 - 061 CONCERTED SPACES :
CONVERGING QUALITIES OF PLACE AND TIME Recent archaeological
perspectives have ...

Abstracts of the Annual Meeting    American Anthropological Association

Author: American Anthropological Association

Publisher:

ISBN:

Page:

View: 430

Broadband Telecommunications Technology

... transfer point synchronous transport signal level m segment unit signaling
virtual channel switch sociocultural welfare advancement network
telecommunication automation terminal adaptor transmission convergence
termination connection ...

Broadband Telecommunications Technology

Author: Byeong Gi Lee

Publisher: Artech House Publishers

ISBN:

Page: 579

View: 926

This technological survey explains the many new concepts and terms associated with emerging broadband telecommunication technologies. It includes a comprehensive technical overview of current trends in technology development.

ASSESSMENT AND CONTROL OF BIOLOGICAL INVASION RISKS

Also , “ scientific convergence ” stimulated the emergence of " solutions ” and a
way to lift the “ veil of uncertainty ” . ... with low probability , they are often thought
of as “ virtual - reality ” in terms of the difference between the potential and the
reality in our generation . ... concept has been developed that allows us to
include a wide range of socio - cultural aspects of emerging risks from biological
hazards .

ASSESSMENT AND CONTROL OF BIOLOGICAL INVASION RISKS

Author: Fumito Koike

Publisher: World Conservation Union

ISBN:

Page: 216

View: 759

Biological invasion, an issue of growing importance due to the significant increase in international transportation and trade, can disturb the balance of local ecosystems and even destroy them. This collection of papers presented at the International Conference on Assessment and Control of Biological Invasion Risks held in August 2004 at Yokohama National University discusses risk assessment, risk management and eradication. It also includes contributions reporting on the current status of invasion and the properties of alien species in East Asia.

Language in Behavior

erence to its specific sociocultural environment , rather than with reference to the
other language . ... for two genetically unrelated languages of India that have
converged to virtual structural identity , though they continue to sound quite
different ...

Language in Behavior

Author: Richard W. Howell

Publisher:

ISBN:

Page: 299

View: 520

Leonardo

From a socio - cultural perspective , In Osmose , a head - mounted display
proDolby Robertson seems to mix various vides a ... physical environment ,
human naThis New Media Minds panel discussion ture and the virtual world are
converging ...

Leonardo

Author:

Publisher:

ISBN:

Page:

View: 879

Library Information Science Abstracts

Collaborative learning in virtual teams based on the example of Java
programming . ; LI02789 Lehren als Wissensarbeit ? ... for collaborative e -
learning . ; LI02808 Online collaborative learning and communication media . ;
L102783 Sociocultural learning theories ... L102518 Data protection Airports as
data filters : converging surveillance systems after September 11th . ; L102672
Data protection in the ...

Library   Information Science Abstracts

Author:

Publisher:

ISBN:

Page:

View: 438

Traditional Dwellings and Settlements Review

FROM THE VIRTUAL CITY TO THE CITY OF VIRTUE : FROM STOCK / FLOW TO
HERITAGE AND VALUES MICHAEL COHEN One of the ... and their relatively
inexpensive diffusion in cities throughout the world , regardless of income level ,
further enhances the impression ... the terrestrial city ” ; and it is very much rooted
in specific places , communities , and socio - cultural constraints and
opportunities .

Traditional Dwellings and Settlements Review

Author:

Publisher:

ISBN:

Page:

View: 911