Computer Facial Animation

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry.

Computer Facial Animation

Author: Frederic I. Parke

Publisher: CRC Press

ISBN: 143986540X

Page: 454

View: 150

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to t

MPEG 4 Facial Animation

This book will be a valuable companion for practitioners implementing applications based on the MPEG-4 FA specification and those who wish to understand the standard and its implications.

MPEG 4 Facial Animation

Author: Igor S. Pandzic

Publisher: John Wiley & Sons

ISBN: 0470854618

Page: 328

View: 109

Provides several examples of applications using the MPEG-4 Facial Animation standard, including video and speech analysis. Covers the implementation of the standard on both the encoding and decoding side. Contributors includes individuals instrumental in the standardization process.

Data Driven 3D Facial Animation

Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

Data Driven 3D Facial Animation

Author: Zhigang Deng

Publisher: Springer Science & Business Media

ISBN: 1846289068

Page: 296

View: 493

Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

State of the art in Computer Animation

Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation.

State of the art in Computer Animation

Author: Nadia Magnenat-Thalmann

Publisher: Springer Science & Business Media

ISBN: 4431682937

Page: 227

View: 501

Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.

Proceedings

In the very near future , computer generated faces will be conversing with us via
our personal computers , video phones and ATM machines . Although advances
have been made in the field of computer facial animation 16 , 10 , 5 , 12 , 14 ) ...

Proceedings

Author:

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ISBN:

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Computer Animation and Simulation

animation. Terzopoulos [90] and Lee[95] used a three layered deformable lattice
structure for facraj tissues. Finite Element ... [90] proposed a method for obtaining
the skin texture by recording the data of a human face. Ishii et al. [93] also ...

Computer Animation and Simulation

Author:

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Computer Animation 96

Abstract muscle action procedures for face animation. The Visual Computer, 3:
290–297, 1988. B. Moghaddamand A. Pentland. Face recognition using view-
based and modular eigenspaces. In Automatic Systems for the laentification and
 ...

Computer Animation  96

Author:

Publisher: IEEE Computer Society

ISBN:

Page: 191

View: 275

10th Pacific Conference on Computer Graphics and Applications

Presses Universitaires de Lyon , 1991 . [ 18 ] D. DeCarlo , C. Revilla , M. Stone ,
and J. J. Venditti . Making Discourse Visible : Coding and Animating
Conversational Facial Displays . In Proc . Computer Animation 2002 , pages 11-
16 , June ...

10th Pacific Conference on Computer Graphics and Applications

Author: Qing hua da xue (Beijing, China)

Publisher: IEEE

ISBN: 9780769517841

Page: 493

View: 299

Papers from an October 2002 conference reflect recent work in problems, solutions, and technology in computer graphics, in the areas of illumination and lighting, facial expression and behavior, 3D acquisition and IBR, texture and appearance, hardware and efficient rendering, geometry and shape, mes

Computer Animation 1999

Master ' s thesis , Department of Computer Science , Texas A & M University ,
College Station , TX , 1998 . ... The Artist ' s Complete Guide to Facial Expression
. Watson - Guptill ... Abstract muscle action procedures for human face animation
.

Computer Animation 1999

Author:

Publisher:

ISBN: 9780769501673

Page: 235

View: 430

The Art of 3 D Computer Animation and Imaging

A clear set of rules and procedures governs all the stages of this simulated world
, including the initial assembly of the creatures , their behavior , their fitness
evaluation , and their reproduction and optimization . 12 . 5 Facial Animation 12 .
5 .

The Art of 3 D Computer Animation and Imaging

Author: Isaac V. Kerlow

Publisher: John Wiley & Sons Incorporated

ISBN:

Page: 434

View: 519

The complete state-of-the-art guide to 3-D computer animation and imaging. Essential for visual effects production, computer games,online interactive multimedia, and more! Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step-by-step coverage of the entire process of creating a fully rendered 3-D computer still image or animation from modeling and rendering to animation and compositing. Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy-to-understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games. This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you'll find countless expert tips on how to improve the artistic and technical level of your 3-D computer animation. * Non-platform specific * 500 full-color images * Newest computer techniques * Practical, step-by-step approach * Up-to-date guide to Internet resources.

Computer Animation

Since then he has specialized in Computer Aided Art and Design in electronic TV
Graphics and commercial digital Graphics . He has recently been involved with
the design and implimentation of a 3D computer facial animation system and is ...

Computer Animation

Author:

Publisher: Wiley-Blackwell

ISBN:

Page: 221

View: 121

Computer Graphics

2 Figure 8 : Reconstructed 3D face of Mona Lisa ( top center and right ) . For
modifying the illumination , relative changes in color ( bottom left ) are computed
on the 3D face , and then multiplied by the color ... Computer Facial Animation .

Computer Graphics

Author:

Publisher:

ISBN:

Page: 463

View: 282

Course Notes

Facial animation r om ce 87 . Toronto - jp . synch and Speeches Computer
Animation of the Human e Ekman P and Friesen W ( 1978 ) Facial Action Coding
System , Consulting Psychologists Press , Palo Alto . Guenter B ( 1989 ) A
System for ...

Course Notes

Author:

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Shape Modeling and Applications

[ 17 ] F.I . Parke , K. Waters , Computer Facial Animation , A. K. Peters , Wellesley
, Massachusetts , 1996 . [ 18 ] A. Pentland , B. Moghaddam , T. Starner , “
ViewBased and Modular Eigenspaces for Face Recognition ” , M.I.T. Media
Laboratory ...

Shape Modeling and Applications

Author: Silicon Graphics Computer Systems

Publisher: IEEE

ISBN: 9780769515465

Page: 279

View: 901

This proceedings volume contains 30 papers on various aspects of shape modeling and its applications. A sampling of topics includes recursive subdivision and hypergeometric functions, modeling with spatial patches, processing irregular meshes, the statistical generation of 3D facial animable models, and the morphological modeling and deformation of 3D objects. The volume, which features illustrations in b & w and color, is not indexed. Annotation copyrighted by Book News, Inc., Portland, OR.

The Art and Science of Computer Animation

12.4 FACIAL ANIMATION A major vehicle for communicating the internal state of
a person is the face (Fig 12.4). Emotions are expressed by variations of the
surface topology, the lips and mouth externalise speech and the general
topology ...

The Art and Science of Computer Animation

Author: Stuart Mealing

Publisher: Intellect L & D E F A E

ISBN:

Page: 308

View: 499

Providing an overview of computer animation, from basic principles to more esoteric developments such as virtual reality and parametric modelling, this book is intentionally broad in scope and illuminated by many diagrams and illustrations. This book communicates teh excitement shared by those who work in this field to those who seek a comprehensive introduction.

Proceedings

J . Visualization and Computer Animation , 2 ( 4 ) : 123 – 128 , October -
December 1991 . [ 33 ] L . - Y . Wei and M ... In Computer Graphics ( SIGGRAPH '
00 Conf . Proc . ) , pages 479 ... Performance - Driven Facial Animation . In
Computer ...

Proceedings

Author: Wolfgang Stürzlinger

Publisher:

ISBN:

Page: 237

View: 569

Proceedings APGV

References the importance and interplay of facial regions in expression
recognition . The animation system is good enough to support recognition of
some of the computer animated avatar ' s facial expressions with high accuracy .
To achieve ...

Proceedings APGV

Author:

Publisher:

ISBN:

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View: 781