Ancient Medieval Wargaming

10 11 12 13 14 15 16 17 18 19 20 Acknowledgements Key to Symbols
Introduction 1 Biblical Warfare 3000 BC–500 BC 2 Biblical Wargaming 3 Biblical
Wargames Rules 4 Biblical Wargames Armies 5 Biblical Battle Report 6 Classical
Warfare ...

Ancient   Medieval Wargaming

Author: Neil Thomas

Publisher: The History Press

ISBN: 0752496115

Page: 288

View: 105

Re-fight some of the bloodiest battles of the ancient and medieval worlds! Seasoned wargamer and author Neil Thomas brings historical perspective to the hobby with a description and interpretation of significant military developments from 3,000BC to AD1500. Wargaming is the simulation of accurate historical battles using miniature figures to fight over three dimensional terrain, their movement and combat being regulated by clearly defined rules. Neil Thomas' new book provides specific coverage of ancient and medieval wargaming, thanks to its division into biblical, classical, Dark Age and medieval sections. Each section has its own set of rules and much expanded army lists. The wargamer gains additional perspective from data panels containing facts about weaponry, personalities and chroniclers, and quotations from original document sources. Useful suggestions for further reading are also included, while battle reports in each section provide tactical insights for both novice and veteran wargamers.

DBA 2 2 Simple Ancient and Medieval Wargaming Rules Including Dbsa and DBA 1 0

The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith.

DBA 2 2 Simple Ancient and Medieval Wargaming Rules Including Dbsa and DBA 1 0

Author: John Curry

Publisher: Lulu.com

ISBN: 9781291090185

Page: 122

View: 220

The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists

Field of Glory Rulebook

This series is intended to give both beginner and expert wargamers everything they need to play the battles of ancient and medieval eras on their tabletops.

Field of Glory Rulebook

Author: Richard Bodley Scott

Publisher: Osprey Publishing

ISBN: 9781846033131

Page: 176

View: 885

Field of Glory is a new historical miniature tabletop wargaming rules system for anyone interested in recreating the battles of Rome, Greece or the Holy Land, among others. This series is intended to give both beginner and expert wargamers everything they need to play the battles of ancient and medieval eras on their tabletops. Tested and created by wargaming experts, this series includes a rulebook detailing the gaming system, and companion army lists which help players select and build their historically accurate army with the relevant units or troop types they want to take onto the field of battle. The striking Field of Glory rulebook includes color coding for easy navigation, clear photographs of miniatures (taken by Wargames Illustrated editor Duncan McFarlane) and diagrams (showing rules examples, troop placements, scale considerations and more), detailed Osprey artwork, a guide to figure painting, an overview of the history of this miniature world of warfare, organization tables and a background to the men who fought on the ground. Containing two ready to use army lists, this rulebook can either stand alone and be used for immediate gaming, or can be combined with the companion army list volumes to recreate a very diverse range of conflicts in each period of the eras covered. Published in partnership with Slitherine Software Ltd, a developer and publisher of historical strategy games, Field of Glory already has the table-top gaming community buzzing.

Tony Bath s Ancient Wargaming

This compilation of his work includes: The Peltast and Pila Ancient Wargaming Rules The complete book, Setting up a Wargames Campaign The Legend of Hyboria (including notes on the conclusion of that climatic campaign).

Tony Bath s Ancient Wargaming

Author: John Curry

Publisher:

ISBN: 9780557111800

Page: 222

View: 898

Tony Bath's early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all wargaming campaigns, the Legend of Hyboria.In 1965, he founded the Society of Ancients and it's journal Slingshot. This compilation of his work includes: The Peltast and Pila Ancient Wargaming RulesThe complete book, Setting up a Wargames CampaignThe Legend of Hyboria (including notes on the conclusion of that climatic campaign). Setting up a Wargames Campaign is a complete guide to setting up an ancient and medieval campaign and has chapters on: Map movement, Contact, battles and after effects, Playing with umpires and without, Supplies and replacements, Guidelines on running campaigns in other periods. As Donald Featherstone said, 'a perfect little book'This book has been produced in partnership with the Society of Ancients.The History of Wargaming Project is edited by John Curry.

One hour Wargames

Ancient Wargaming Barker, Phil, Ancient Wargaming (Patrick Stephens, 1975)
The author is a founder member of the ... Thomas, Neil, Ancient and Medieval
Wargaming (Sutton Publishing, 2007) My own contribution to this genre divides
the ...

One hour Wargames

Author: Neil Thomas

Publisher: Pen and Sword

ISBN: 1473822904

Page: 176

View: 934

One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. ??The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.

Phil Barker s Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules 3000 BC to 1485 AD

He described his rules-writing philosophy as simply ""It is my aim to produce the most accurate and playable rules I possibly can"" The WRG Ancients rule series were both the first rule books professionally printed and the first universal ...

Phil Barker s Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules  3000 BC to 1485 AD

Author: John Curry

Publisher: Lulu.com

ISBN: 9780244279561

Page: 154

View: 950

He described his rules-writing philosophy as simply ""It is my aim to produce the most accurate and playable rules I possibly can"" The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from 1969 until replaced by DBM in 1993. This reprint includes the classic Introduction to ancient warfare The Airfix Guide to Ancient Wargaming by Phil Barker. Advice on tactics, Guide to sources, How ancient wargaming began, Sample army lists The complete WRG 6th edition rules for simulating every aspect of ancient and medieval warfare, from the battlefield to full scale sieges and shipboard fighting. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.

More Wargaming Pioneers Ancient and World War Ii Battle and Skirmish Rules by Tony Bath Lionel Tarr and Michael Korns Early Wargames

This book aims to continue the Early Wargaming series by recording some of the key early wargaming developments post-World War II. It contains three sets of early wargaming rules by Tony Bath, Lionel Tarr and Michael Korns.

More Wargaming Pioneers Ancient and World War Ii Battle and Skirmish Rules by Tony Bath  Lionel Tarr and Michael Korns Early Wargames

Author: John Curry

Publisher: Lulu.com

ISBN: 9781291198171

Page: 116

View: 857

This book aims to continue the Early Wargaming series by recording some of the key early wargaming developments post-World War II. It contains three sets of early wargaming rules by Tony Bath, Lionel Tarr and Michael Korns. Tony Bath's Medieval Wargaming Rules- published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Lionel Tarr's 1962 World War II Rules- Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Michael Korns' 1966 Modern Wars in Miniature- the first set of skirmish rules with each player representing a single figure on the table top. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books

Napoleonic Wargaming

This book is an invaluable tool for wargamers and coincides with the bicentenary of the wars themselves.

Napoleonic Wargaming

Author: Neil Thomas

Publisher:

ISBN: 9780752451305

Page: 160

View: 290

Following the success of his previous publications "Wargaming: An Introduction and Ancient and Medieval Wargaming," Neil Thomas presents a new volume devoted to the intricacies of Napoleonic wargaming. Thomas sets out his wargame rules, the principles behind them, extensive army lists, how to set up a game and a battle report describing a war game in progress. The appendices provide a full range of support material such as figure sizes. "Napoleonic Wargaming" also includes historical background and the art of Napoleonic warfare to provide essential contextual information for players. This book is an invaluable tool for wargamers and coincides with the bicentenary of the wars themselves.

The Wargaming Compendium

Setting Up a Wargames Campaign JOHN TUNSTILL “The rules for the game
should be based always on logic and truth ... explaining something of each
period and recounting large games played in the ancient, medieval, English Civil
War, ...

The Wargaming Compendium

Author: Henry Hyde

Publisher: Casemate Publishers

ISBN: 1783830697

Page: 256

View: 433

This book gives a complete introduction to the hobby of wargaming with miniatures, especially suitable for the newcomer but also containing sufficient depth and breadth of information to attract the more experienced gamer. Packed with color photographs, maps and diagrams, the book is a visual treat, but one built on the solid foundations of a highly literate and engaging text that does not dumb down the hobby. Every aspect is explained clearly and in a way that both informs and entertains, with plenty of personality, gentle humor and a lightness of touch. The contents include a brief history of the development of wargaming, choice of periods from ancients to sci-fi, the question of scale (not only of miniatures, but the size of game from the smallest skirmishes to epic battles), terrain, buying and painting miniatures, creating scenarios for wargames, running a campaign, solo wargaming and so on. It also incorporates simple wargaming rules covering all periods of history as well as fantasy and science fiction gaming. These rules will have optional mechanisms allowing them to be used for very small games with just a few figures, or much bigger games with several regiments or brigades on each side.

War and Conquest

War and Conquest is an exciting and dynamic publication, with a modern and contemporary look. The book specifications gives customers a rich, quality product to match the visuals. The book is fully illustrated with photographs throughout.

War and Conquest

Author: Rob Broom

Publisher: Scarab Miniatures Limited

ISBN: 9780957114609

Page: 176

View: 475

Become a great commander from history and shape destiny! Taking an army of models soldiers, you can recreate a famous battle, or simply enjoy a relaxing game with friends across the tabletop.

Dragon Rampant

Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles ...

Dragon Rampant

Author: Daniel Mersey

Publisher: Bloomsbury Publishing

ISBN: 1472815734

Page: 64

View: 655

Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6–8 units comprised of 6–12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.

De Bellis Antiquitatis Version 3 0

DBA Version 3.0 updates the highly successful De Bellis Antiquitatis wargame rules for recreating ancient and medieval battles with miniature figures.

De Bellis Antiquitatis Version 3 0

Author: Phil Barker

Publisher: Lulu.com

ISBN: 024469768X

Page: 146

View: 109

DBA Version 3.0 updates the highly successful De Bellis Antiquitatis wargame rules for recreating ancient and medieval battles with miniature figures. The brainchild of well-known wargame designer Phil Barker and his wife Sue Laflin-Barker, the simple DBA rule system combines fast play play with historical realism to produce a visually realistic and exciting contest.

Wargame Tactics

As time went on the situation became further complicated by the growth of inter -
regional wargaming , culminating in ... to cover the various periods figuring in the
championships - ancient , medieval , Napoleonic and so forth , the selection ...

Wargame Tactics

Author: Charles Grant

Publisher:

ISBN:

Page: 192

View: 133

Rebels and Patriots

Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.

Rebels and Patriots

Author: Michael Leck

Publisher: Bloomsbury Publishing

ISBN: 1472830210

Page: 64

View: 898

From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.

The Discovering Wargames Series and Bill Lamming s Medieval Campaign and Battle Rules Early Wargaming Rules

This work includes three books: John Tunstill's Discovering Wargames- published by Shire Books. Arthur Taylor's Rules for Wargaming - published by Shire Books. Bill Lamming's tremendously popular Medieval Campaign and Battle Rules.

The Discovering Wargames Series and Bill Lamming s Medieval Campaign and Battle Rules  Early Wargaming Rules

Author: John Curry

Publisher:

ISBN: 9781326305260

Page: 176

View: 418

John Tunstill, Arthur Taylor and Bill Lamming were some of the early wargamers who through their enthusiasm, knowledge and writing helped turn miniature wargaming into a worldwide hobby. This work includes three books: John Tunstill's Discovering Wargames- published by Shire Books. Arthur Taylor's Rules for Wargaming - published by Shire Books. Bill Lamming's tremendously popular Medieval Campaign and Battle Rules. Between these authors, they wrote a large range of wargaming rules, from ancient to WW1 Air warfare. Tunstill's work was an introduction to the hobby and the rules were introduced period by period throughout the whole book. Taylor assumed the reader was already familiar with wargaming and so included no less than 8 sets of rules in just 68 pages. The Lamming campaign rules were ahead of their time and allowed the creation of a medieval world to run detailed wargaming campaigns.

A Wargamer s Guide to the Early Roman Empire

Sadly, there is a dearth of published skirmish wargames set in the Roman or
broader Ancient period; the following ones ... wide variety of periods, including
the smallest battles of Imperial Rome (using the Ancient/Medieval section of the
rules).

A Wargamer s Guide to the Early Roman Empire

Author: Daniel Mersey

Publisher: Pen and Sword

ISBN: 1473850266

Page: 136

View: 551

The Roman army of the early empire is one of the most instantly recognizable armies and enjoys a reputation for excellence. This and their many famous campaigns against a wide range of colorful foes makes this one of the most popular periods for wargamers. Covering the period from 27BC to AD284, Daniel Mersey gives a wargamers perspective of the many conflicts and offers advice on how to recreate these on the gaming table. Advice is given on factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and capture the flavor of the period. The relevant ranges of figures and terrain pieces and buildings are also reviewed. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and there are interesting scenarios included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much if interest.

Donald Featherstone s Wargames Through the Ages Volume 1 a Wargaming Guide to 3000 B C to 1500 A D

Superb drawings of the soldiers in their various battle uniforms add much to the attractiveness of this book.

Donald Featherstone s Wargames Through the Ages Volume 1 a Wargaming Guide to 3000 B C to 1500 A D

Author: John Curry

Publisher: Lulu.com

ISBN: 9781326739720

Page: 280

View: 622

Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of ancient and medieval warfare. After many years of research and writing on the subject of wargaming, Donald Featherstone provided, under one cover, all the information that a wargamer required to build up armies in the ancient and medieval period. Each period of warfare was considered and details given of the soldiers themselves, their dress, arms and equipment, leaders, tactics and their style of fighting. The major wars and battles were listed, so that further information could be obtained by reading other accounts of these conflicts and the biographies of those leaders. Each section details techniques and style of fighting of the various nations and armies and other suggestions how they could best be simulated on the table-top battlefield. Superb drawings of the soldiers in their various battle uniforms add much to the attractiveness of this book.